![]() ![]() I shan't spoil unrevealed story elements here, but what I've seen in the first few hours already seems like a massive step up for Crystal Dynamics, regarding both the delivery and writing itself. I get the feeling Crystal Dynamics is starting to understand what made Tomb Raider so popular back in the 90s, expanding on the solid foundations set in Rise of the Tomb Raider's predecessor. Not all of the logs are completely pertinent to the core plot either, furthering the sense that you're an archaeologist shedding light on personal stories long forgotten. Diaries, journals and logs add context to the game's world, as per the previous game, narrated to a high standard. ![]() Speaking of detail, Rise of the Tomb Raider, so far, seems to benefit from an expanded focus on supporting narrative. As someone who knows the frustration of an unruly ponytail, I smiled when I noticed Lara occasionally re-adjusts hers, wringing water from it when she leaves water bodies. In partnership with AMD, Crystal Dynamics has pushed the hair tech even further for Rise of the Tomb Raider, giving it extra weight when it's wet, allowing it to float in water, and having snowflakes realistically accumulate in it as Lara braves the Siberian tempest. The reboot was an incredibly detailed game, even more so in the Definitive Edition, which added special tech to grant realism to Lara's hair. Even when switching between Tomb Raider's impressive Xbox One Definitive Edition, the bump in visual quality is stark, but it's not just raw graphics that have impressed me so far. It gives Siberia a sense of uncharted majesty that was certainly touched upon in the 2013 reboot but is now fully realised thanks to the Xbox One's hardware and, perhaps, Microsoft's cash. To complement the expanse, Rise of the Tomb Raider boasts impressive draw distances and detailed backdrops. The Soviet Installation hub in Siberia is gargantuan, outstripping the largest areas from its predecessor by a wide margin. ![]()
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